Archive for October, 2008
The Elements of Modern Motion Graphics
Pat Bedall asked:
Creating motion graphics is often the synergy of many different applications and skill sets. In addition to a good sense of design, an artist involved in modern motion graphics needs to have knowledge of four major areas: bitmap graphics, vector graphics, 3D graphics and compositing software.
Bitmap graphics, also referred to as pixel-based graphics, is probably the most common form and the most familiar to the laymen. In bitmap graphics, the images are composed of different colored dots (known as pixels) that together form an image. Bitmap images are typically photographs or real world images. Resolution of the image is dependent on how many pixels comprise the image. The more pixels in an image, the higher the resolution. As a result, the file size increases. Although there are several applications on the market that one can use to create and treat bitmap images, by far the most popular is Photoshop. Knowledge of Photoshop is integral to modern motion graphics.
The other form of graphics is vector, also known as resolution independent graphics. Vector graphics are lines, curves and shapes that the computer interprets through mathematical equations. Vector-based images are usually illustrations, logo designs or other comparatively simplistic compositions with potential complexities. Whereas bitmap graphics are composed of pixels and can become distorted if scaled too large, vector graphics have unlimited resolution. Because the information used to compose the graphics is all mathematics, the image can be the size of a building without losing resolution. Several vector graphics packages exist, the most common being Adobe Illustrator.
With the leaps in computing power in recent years, 3d graphics have become a more accessible and practical tool for motion graphics artists. The world of 3D graphics is immense and comprises many different disciplines from architectural rendering to major motion picture special effects; however, these applications can be used to solve design problems that only they can solve. Both bitmap and vector graphics are inherently flat, but a motion graphics artist can use a 3D software package to take these flat graphics into the third dimension. Many 3D programs, such as Maya, Lightwave or 3D Studio Max, are up to the task, Maxon’s Cinema 4D’s use of layers and hierarchies will be familiar to users of Adobe’s programs. This program is simply more intuitive than its bigger and more complex rivals, making it a superior package for the motion graphics artist.
Last and probably most importantly is compositing. This is where all your flat graphics will come to life! Compositing software creates motion through the use of key frames and the program interpolates the in-betweens. A skilled motion graphics artist will use bitmap, vector and 3D graphics together to create attractive and effective animations. The most common consumer level compositing program is Adobe After Effects. In addition to their familiarity with the Adobe software, After Effects users also benefit from the ease of integration it offers with the bitmap and vector graphics of Photoshop and Illustrator, respectively.
A good motion graphics artist tries to accomplish one central idea: communicating effectively while retaining the viewer’s attention. Today’s audiences have a shorter attention span than ever, as well as a more refined and ever more savvy recognition of a good graphics treatment. A video that presents itself with lackluster or uninspired visual treatments is doomed to appear “behind the times” and lose credibility as a result. Knowledge of the four facets of motion graphics is indispensable and serves as the cornerstone of effective modern two-dimensional animation.
Creating motion graphics is often the synergy of many different applications and skill sets. In addition to a good sense of design, an artist involved in modern motion graphics needs to have knowledge of four major areas: bitmap graphics, vector graphics, 3D graphics and compositing software.
Bitmap graphics, also referred to as pixel-based graphics, is probably the most common form and the most familiar to the laymen. In bitmap graphics, the images are composed of different colored dots (known as pixels) that together form an image. Bitmap images are typically photographs or real world images. Resolution of the image is dependent on how many pixels comprise the image. The more pixels in an image, the higher the resolution. As a result, the file size increases. Although there are several applications on the market that one can use to create and treat bitmap images, by far the most popular is Photoshop. Knowledge of Photoshop is integral to modern motion graphics.
The other form of graphics is vector, also known as resolution independent graphics. Vector graphics are lines, curves and shapes that the computer interprets through mathematical equations. Vector-based images are usually illustrations, logo designs or other comparatively simplistic compositions with potential complexities. Whereas bitmap graphics are composed of pixels and can become distorted if scaled too large, vector graphics have unlimited resolution. Because the information used to compose the graphics is all mathematics, the image can be the size of a building without losing resolution. Several vector graphics packages exist, the most common being Adobe Illustrator.
With the leaps in computing power in recent years, 3d graphics have become a more accessible and practical tool for motion graphics artists. The world of 3D graphics is immense and comprises many different disciplines from architectural rendering to major motion picture special effects; however, these applications can be used to solve design problems that only they can solve. Both bitmap and vector graphics are inherently flat, but a motion graphics artist can use a 3D software package to take these flat graphics into the third dimension. Many 3D programs, such as Maya, Lightwave or 3D Studio Max, are up to the task, Maxon’s Cinema 4D’s use of layers and hierarchies will be familiar to users of Adobe’s programs. This program is simply more intuitive than its bigger and more complex rivals, making it a superior package for the motion graphics artist.
Last and probably most importantly is compositing. This is where all your flat graphics will come to life! Compositing software creates motion through the use of key frames and the program interpolates the in-betweens. A skilled motion graphics artist will use bitmap, vector and 3D graphics together to create attractive and effective animations. The most common consumer level compositing program is Adobe After Effects. In addition to their familiarity with the Adobe software, After Effects users also benefit from the ease of integration it offers with the bitmap and vector graphics of Photoshop and Illustrator, respectively.
A good motion graphics artist tries to accomplish one central idea: communicating effectively while retaining the viewer’s attention. Today’s audiences have a shorter attention span than ever, as well as a more refined and ever more savvy recognition of a good graphics treatment. A video that presents itself with lackluster or uninspired visual treatments is doomed to appear “behind the times” and lose credibility as a result. Knowledge of the four facets of motion graphics is indispensable and serves as the cornerstone of effective modern two-dimensional animation.
Teaser “TOGETHER” BAMBOO Motion Pictures www.bamboo-mp.com
crack3001 asked:
Teaser of the DVD TOGETHER dropping in Fall 2008. Riders: Marc Swoboda, Dominik Wagner, Jasmin Reischer, Matthias Hiasl Gober, Dominik Heimi Weghaupt, Gerald Fuchsi Fuchs, Rudi Janda
The Star System Of Hollywood Movies
Victor Epand asked:
The method of creating and promoting film stars in Hollywood movies is known as the star system. Different studios would select talented actors and create roles for them, often inventing new names and even new backgrounds. Stars that went through this star system in Hollywood movies are Cary Grant, Joan Crawford and Rock Hudson. Star system of Hollywood movies puts an emphasis on the image rather than on real acting talents. However, acting, voice, and dancing form a part of the criteria.
There are rules and restrictions that these new budding actors have to follow. For instance, they are not allowed to leave the house without putting any makeup and wearing stylish clothes when it comes to female actors. On the other hand, the male actors are expected to be seen in public as gentlemen. The star system of Hollywood movies had a morality clause as well.
Just as the executives, public relations staffs, and the agents worked together with the actor to create a star character, so also they would work together to cover up the incidents or lifestyles which would prove disrespectful and that can damage or spoil the image of the actor in the eye of the public.
In the star system of Hollywood movies, performers are not identified in films due to two main reasons. One is that the stage performers were embarrassed to be seen in films. Initially, they were featured in silent films and it was considered pantomime, which is the art of conveying emotions, actions, and feelings, by gestures without speech. As one of the main skills of actors was their voice, they were afraid that appearing in films would ruin their reputation.
The other reason for the performers not being identified in films was because producers feared that actors would gain more prestige and power and the stars might demand more money. There were many incidents that have caused the star system of Hollywood movies to come into existence. Some of the main reasons can be traced out from the following incidents.
Thomas Edison and the Motion Picture Patents Company (in short the MPPC) forced the filmmakers to use their equipment and follow their rules, since they owned most of the patents of the motion picture equipment. And it is said that the MPPC did promote some actors during that time.
There was a change in the star system of Hollywood movies, and the main reason was that the public desired to know the real names of the actors. Film audiences constantly recognized a number of performers in movies that they liked. As the names of these stars was not disclosed, the audience would give them nicknames such as the Biograph Girl, Florence Lawrence, and the like.
The MPPC was gaining control over the movie industry until Carl Laemmle promoted the first film star. He was independent of the MPPC and used star promotion to fight the MPPC gaining control over the film industry. He got hold of Lawrence from Biograph and spread a rumor that she was killed in a car accident but then later combated this rumor and said she was doing fine and would be starring in the up-coming film produced by him.
Another reason that led to the establishment of the star system in Hollywood movies was the development of the film magazines that gave fans knowledge about the actors. This included the lifestyles of the actors outside their film roles. Some of the popular magazines of the time were the Motion Picture Story Magazine and Photoplay. They focused on stories of movies but later they began to focus more on the actors as it was advantageous economically. These are some of the main reasons for the introduction of the star system in Hollywood movies.
The method of creating and promoting film stars in Hollywood movies is known as the star system. Different studios would select talented actors and create roles for them, often inventing new names and even new backgrounds. Stars that went through this star system in Hollywood movies are Cary Grant, Joan Crawford and Rock Hudson. Star system of Hollywood movies puts an emphasis on the image rather than on real acting talents. However, acting, voice, and dancing form a part of the criteria.
There are rules and restrictions that these new budding actors have to follow. For instance, they are not allowed to leave the house without putting any makeup and wearing stylish clothes when it comes to female actors. On the other hand, the male actors are expected to be seen in public as gentlemen. The star system of Hollywood movies had a morality clause as well.
Just as the executives, public relations staffs, and the agents worked together with the actor to create a star character, so also they would work together to cover up the incidents or lifestyles which would prove disrespectful and that can damage or spoil the image of the actor in the eye of the public.
In the star system of Hollywood movies, performers are not identified in films due to two main reasons. One is that the stage performers were embarrassed to be seen in films. Initially, they were featured in silent films and it was considered pantomime, which is the art of conveying emotions, actions, and feelings, by gestures without speech. As one of the main skills of actors was their voice, they were afraid that appearing in films would ruin their reputation.
The other reason for the performers not being identified in films was because producers feared that actors would gain more prestige and power and the stars might demand more money. There were many incidents that have caused the star system of Hollywood movies to come into existence. Some of the main reasons can be traced out from the following incidents.
Thomas Edison and the Motion Picture Patents Company (in short the MPPC) forced the filmmakers to use their equipment and follow their rules, since they owned most of the patents of the motion picture equipment. And it is said that the MPPC did promote some actors during that time.
There was a change in the star system of Hollywood movies, and the main reason was that the public desired to know the real names of the actors. Film audiences constantly recognized a number of performers in movies that they liked. As the names of these stars was not disclosed, the audience would give them nicknames such as the Biograph Girl, Florence Lawrence, and the like.
The MPPC was gaining control over the movie industry until Carl Laemmle promoted the first film star. He was independent of the MPPC and used star promotion to fight the MPPC gaining control over the film industry. He got hold of Lawrence from Biograph and spread a rumor that she was killed in a car accident but then later combated this rumor and said she was doing fine and would be starring in the up-coming film produced by him.
Another reason that led to the establishment of the star system in Hollywood movies was the development of the film magazines that gave fans knowledge about the actors. This included the lifestyles of the actors outside their film roles. Some of the popular magazines of the time were the Motion Picture Story Magazine and Photoplay. They focused on stories of movies but later they began to focus more on the actors as it was advantageous economically. These are some of the main reasons for the introduction of the star system in Hollywood movies.
What are some differences between Of Mice and Men in the novel and the motion picture, specifically for Curly?
pandoboy2 asked:
I am writting an essay on the differences and similarities that are shown in Of Mice and Men in the novel version, and the motion picture version. Specifically I am working on a sim/dif essay that deals with Curley. Since I know the similarities, does anyone know any differences? Any help will be greatly appreciated!
This is the copy I am talking about: http://www.imdb.com/title/tt0105046/
I am writting an essay on the differences and similarities that are shown in Of Mice and Men in the novel version, and the motion picture version. Specifically I am working on a sim/dif essay that deals with Curley. Since I know the similarities, does anyone know any differences? Any help will be greatly appreciated!
This is the copy I am talking about: http://www.imdb.com/title/tt0105046/
Time and Motion Study: Work by Design
Akhil Shahani asked:
As an entrepreneur responsible for setting your own standards, have you ever wondered if you could speed things up a little bit, or maybe incur lower expenses every month? Reducing staff strength was and continues to be seen as a solution to substandard performance and wage appreciation. But Frank Gilbreth, a visionary in the field of Time and Motion study, thought otherwise. Breaking each physical activity into little components, which he called “therbligs”, he offered an alternate solution to low productivity – improve the efficiency of each worker in a group to collectively save time and money, rather than reduce headcount.
Gilbreth observed 18 elements of the movements performed by bricklayers and the time spent performing each, down to the millisecond, and identified those that could be circumvented to improve efficiency. You can take a leaf out of his book. To execute a Time and Motion study at your workplace, follow a few simple steps.
Gather the details: Observe processes performed at your workplace by your staff and record the time spent in each. Do not go into lengthy details; simply stick to the significant ones. Do this for at least a week so you have a clear idea of what consumes how much time. Try not to judge any action during the course of your investigation; concentrate only on who, what, when and how.
Get employees involved: You don’t want your people to get the wrong idea. It will only breed tension and nervousness. Inform them about why you are performing the experiment and assure them that there will be no job losses. This is the best way to ensure an honest response from them. Do not point out possible improvements immediately as you may alienate your people.
Prepare process charts: A picture is worth a thousand words. Transfer your observations into a flowchart. Starting with what, jot down when, where, by whom and how much time till the end of the process.
Analyze: Take a good look at your diagram and analyze it. Look for steps that can be eliminated, combine steps wherever necessary, change functions and improve individual activities. This is where you decide what changes and what stays. So, scrutinize well before you communicate the final changes to your staff. Take their suggestions into consideration as well, especially if they are experienced.
As you would already have figured, a Time and Motion study will help you simplify your process and thus help you economize on the time and money spent. The implementation, however, could vary from one organization to another, depending upon the process under scrutiny. ”Motion and Time Study: Design and Measurement of Work” by Ralph M. Barnes has plenty more to offer on Time and Motion study. is “Motion and Time Study: Improving Work Methods and Management” by Fred E. Meyers.
Frank Gilbreth’s life inspired the book and movie, “Cheaper by the Dozen” , which give a valuable insight into the life of the Gilbreths and their 12 children. Mr Gilbreth insisted on doing things efficiently and often used his army of children to test new ideas. Watch the DVD of “Historic Time & Motion Films ~ Frank Gilbreth Study”
Many large firms of corporate America, like Procter and Gamble vouch for the effectiveness of Time and Motion study in rationalizing cost. Keen on making it work for you? Let the Gilbreths show you how!
As an entrepreneur responsible for setting your own standards, have you ever wondered if you could speed things up a little bit, or maybe incur lower expenses every month? Reducing staff strength was and continues to be seen as a solution to substandard performance and wage appreciation. But Frank Gilbreth, a visionary in the field of Time and Motion study, thought otherwise. Breaking each physical activity into little components, which he called “therbligs”, he offered an alternate solution to low productivity – improve the efficiency of each worker in a group to collectively save time and money, rather than reduce headcount.
Gilbreth observed 18 elements of the movements performed by bricklayers and the time spent performing each, down to the millisecond, and identified those that could be circumvented to improve efficiency. You can take a leaf out of his book. To execute a Time and Motion study at your workplace, follow a few simple steps.
Gather the details: Observe processes performed at your workplace by your staff and record the time spent in each. Do not go into lengthy details; simply stick to the significant ones. Do this for at least a week so you have a clear idea of what consumes how much time. Try not to judge any action during the course of your investigation; concentrate only on who, what, when and how.
Get employees involved: You don’t want your people to get the wrong idea. It will only breed tension and nervousness. Inform them about why you are performing the experiment and assure them that there will be no job losses. This is the best way to ensure an honest response from them. Do not point out possible improvements immediately as you may alienate your people.
Prepare process charts: A picture is worth a thousand words. Transfer your observations into a flowchart. Starting with what, jot down when, where, by whom and how much time till the end of the process.
Analyze: Take a good look at your diagram and analyze it. Look for steps that can be eliminated, combine steps wherever necessary, change functions and improve individual activities. This is where you decide what changes and what stays. So, scrutinize well before you communicate the final changes to your staff. Take their suggestions into consideration as well, especially if they are experienced.
As you would already have figured, a Time and Motion study will help you simplify your process and thus help you economize on the time and money spent. The implementation, however, could vary from one organization to another, depending upon the process under scrutiny. ”Motion and Time Study: Design and Measurement of Work” by Ralph M. Barnes has plenty more to offer on Time and Motion study. is “Motion and Time Study: Improving Work Methods and Management” by Fred E. Meyers.
Frank Gilbreth’s life inspired the book and movie, “Cheaper by the Dozen” , which give a valuable insight into the life of the Gilbreths and their 12 children. Mr Gilbreth insisted on doing things efficiently and often used his army of children to test new ideas. Watch the DVD of “Historic Time & Motion Films ~ Frank Gilbreth Study”
Many large firms of corporate America, like Procter and Gamble vouch for the effectiveness of Time and Motion study in rationalizing cost. Keen on making it work for you? Let the Gilbreths show you how!








